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The Game Development Series training curriculum is a massive educational course I have been working on for a long time. It is designed to teach you everything you need to know about game development, from creating professional grade high quality art, to implementing it all inside of a game engine. I have been creating training material since 2007, and this is the biggest, most ambitious training endeavor I have ever undertaken.
In this part we will create terrain by modeling a base mesh in Maya based off a proxy, which we will take into ZBrush for sculpting.
Purchase Price: $4.99
Released on: 01/03/2014
Updated on: 02/26/2014
Category: Modeling, Texturing, Game Design
Total Duration: 28m 40s
Level: Intermediate
Language: en
The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.
Tools used: Autodesk Maya, ZBrush
Prerequisites:
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